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Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Wednesday, March 28, 2012

Android game review: Samurai vs. Zombies Defense


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Editor’s Note: Over the coming weeks, we will begin to feature select user-generated content in our main site feed. Everything is still in beta mode, but we wanted to experiment now. Read on for a review of Samurai vs. Zombies, and let us know how the author did!
The Basics:
Samurai vs. Zombies (SvZ) was released in March 2012 by top freemium developer, Glu Mobile. This game is a mix of tower defense and action as you get to fight the zombies with your main character, and summon units during combat to help stave off the zombie horde. You will have the ability throughout the game to upgrade your samurai, upgrade the units you can summon, upgrade some of your defenses, and buy special items to be used on each stage.
Type:
Freemium: The game is free to download, but some upgrades in game cost Glu coins which can be purchased in app. Glu coins can also be earned by downloading and running various titles advertised on the main menus, dropped in game, or by completing offers.
The Nitty Gritty:
Glu has used many iterations to monetize their freemium games, and this one is no different. One of the permissions is to ‘boot at start’ which concerned me at first. Sure enough when the game is closed or you reboot your phone, Glu’s ad engine starts up and stays running until stopped. This engine has the possibility of pushing notifications to your bar (though I did not see any in three days of playing). I personally like apps to close when I close them, so I frequently closed the ‘running’ SvZ processes after playing the game. One thing I DID enjoy about this game though, is all the advertisements are in the menu areas only, so once the stage is started you don’t have to worry about ads getting underneath your fingers.
Gameplay and Strategy:

The object is simple. Waves of zombies will enter from the right side of the screen, and you have to fight them with your character, summon minions to help you do so, and prevent them from getting to your Sacred  Gate which is on the left side of the screen.
The distance between both sides of the map is pretty far, and it takes a few seconds to run all the way to the right side and back. Your samurai will run faster going towards your portal, then away. One trick to keeping enemy waves at bay is to run up to them so their attack animation starts, then run out of range and repeat.
Upgrades and Units:

Once you finish the small tutorial, you will be presented with the main upgrade menu.
The first tabs to the left represent upgrades to your character, the second one refers to units, and the third one is for consumables that can be bought with Glu coins. In the first two tabs you will be able to upgrade much of your units and characters’ abilities using just the coins you collect in each stage. At certain points even these become capped and must be upgraded with Glu coins.
Here is a breakdown of the upgrades worth getting:
  • Hero: Upgrading your hero increases your HP. This isn’t terribly important until level 20, when boss zombies can one shot kill you if you’re not careful. I upgraded this a few times throughout the game, but did not focus on it.
  • Bow: Each upgrade gives you bonus damage to your bow, and later causes arrows to explode doing area damage. When your character is not in melee range, he will automatically pull out the bow and shoot. Some later zombies are flying and can only be hit with the bow. I maxed this out first as running in and out of melee caused too many frustrating deaths for me when I mis-timed my retreat.
  • Leadership: Upgrades how fast your summoning points accrue, and the max amount you can have at once. I found early on that upgrading this is necessary to completing the game. Spend some money on  Glu coins, or do what I did – browse the offers and download every 10+ coin game you can and run it once and uninstall it. A half hour of this will get you maxed leadership. I’m not even sure if the game is beatable without high leadership.
  • Sacred Gate: Upgrading this gives your Gate more HP. It starts very low and the upgrades are pretty substantial. In later levels it will be easy for ‘fast runners’ to get by you and get a few hits on the gate. Without upgrades your gate goes down fast. I upgraded this twice between levels 20 and 40.
  • Village Bowmen: I upgraded this just once for some extra damage when things were going down hill. They can’t be killed and provide a small, but constant damage stream to incoming enemies.
  • Warding Bell: I updated this a couple times. Every once in awhile the zombie horde would get near my gate and the damage isn’t terrible, but combined with village bowmen – sometimes every point of damage counts.
  • Lethargy: Now this is a staple ability. This abilities slows all enemies on the board for a certain amount of time. Upgrading it increases its duration. After a few upgrades it becomes invaluable for a ‘bow’ samurai to keep the zombie horde at bay while he plinks away at them.
  • Divine Intervention: This ability starts off at 55% chance to summon 1-3 units at random from your available roster. This will NOT summon Nabanuga or any other special characters. When it works, it can be a life saver, but it’s expensive to upgrade and at 65% switches from coins to Glu coins. I had fun with this and Panzer Samurai, but the inconsistency eventually led me to other more useful abilities.
  • Troop Trample: The creme’ de la creme ability. This monster ability summons a ‘cloud’ of damage that travels across the screen. It starts at 5000 total damage and upgrades by 1000 each time. It’s Glu coins only, and I did upgrade it once after downloading some more apps. This ability ‘eats’ zombie health as it passes by until the total damage runs out. This ability alone can take out an entire wave early on, but some later bosses will need to get hit multiple times before succumbing to its damage.
Units:

All unit upgrades increase damage and health. All units also upgrade to a certain level with coins before reverting to Glu coins for further upgrades. I started off upgrading archers and sword warriors but in the end pumped all my money into farmers. Keep reading to find out why.
There are 4 special units in the game that must be ‘found’ by collecting random presents that drop from zombies.
Each special unit upgrades it’s basic partner unit when on the battlefield. The rifleman upgrades archers, Swordsmith upgrades swordsmen, etc. The upgrade is nice, and the special units are low cost to summon, however they only upgrade when they are in certain range of their partner units, and when killed, must be resummoned. Special units cannot be upgraded.
Roster and Spells:

After upgrading your units and abilites, you will select your allies roster. These will be the only units available to you during the playing of the level. Early on I only selected Panzer Samurai and archers, as I wanted Divine Intervention to have fewer units to select from at random. Later on though, the Panzers died too fast and took too long to summon so I gave up on Divine Intervention and just used Lethargy and units I could produce fast to slow the zombie waves down.

The next screen lets you choose only two abilities to take into battle with you. From level 30 on, I used just Lethargy and later, Troop Trample. I toyed with upgraded lightning but i almost always died when trying to run close to maximize it’s damage. Another important note here is to notice the gate and the zombies in front of it. This is the array of zombies you will face, which can impact what spells you choose.

The final screen you get before you enter battle is the Charms screen. You can buy or pick up charms throughout the game and use them. Once you select one, it will be attached to your health meter to remind you which one you used, and once the level is complete or you die, it goes away and you have to get another one. I didn’t use too many of these, but the ones I used the most were Wealth and Peace. Each one is explained when you press it, so I won’t go into detail here.
HUD and Gameplay Strategies

When in game, you can see a variety of things going on, and it’s rather intuitive the way it’s set up. The skull represents the % of zombies you have killed for that level. The sword is your health bar. Coins and Glu coins are represented at the top right, and the sushi icon will automatically heal you when pressed if you have sushi in your inventory. The bottom right has your two abilities you chose before entering the level, and bottom left will display up to 5 units you have chosen for your roster along with their leadership cost. The yellow circle displays your leadership and how many points you are accumulating – the two arrows on the bar represent where you can ‘upgrade’ your leadership for that level, increasing it’s max and speed temporarily (effect ends at the end of the level). The summoned units move slowly from your gate to the right, and the zombies move slowly from the right to the left. Let the massacre begin!
In the early Levels it’s pretty easy to summon a few units, move in and out of danger and slash your way to victory. It’s important to note that coins and other loot that drops from zombies do NOT add to your totals at the end unless you COLLECT them! I died many times running into a horde to get that shiny golden box, only to be killed on my way out and lose the gift. When you finally destroy the last few zombies, your character will go into an animation but you will still be able to move him and collect coins. Run him over the loot dropped by the last zombies before the game fades to the results screen!
Zombie archers can be a problem, pelting your front units from behind zombie lines – melting them with ease. To combat this you need lots of units crowding the front. Or build up your samurai’s melee abilitys, run  through the front line and cut the archers down yourself. Later on, enemy healers and buffers will do the same thing, increasing the HP and strength of the zombies in range, and healing them. Run through and cut them down, or do what I did, and just overwhelm the front line with damage. Using lethargy not only slows down the walking speed, but also the animation speeds too, thus reducing the speed at which the healers can heal – and giving you an opportunity to finish off a tough foe if used correctly.
Flying units aren’t too much of a problem, but it is important to note that your samurai will focus flyers over melee zombies when they are present. If you upgraded your bow, these guys won’t be an issue.
Level 30 is when this game starts to show it’s difficulty. You’ll get plenty of waves, with boss zombies (sometimes 3-5 of them) in front, and mass archers, healers, and buffers in back. I used Divine Intervention and Panzer Zombies to keep the front lines stable, and mass produced archers to get through these levels.
Around this time you will begin getting the ‘bomb’ zombies. These guys move very fast and will hit your Sacred Gate before you know it, blowing it up. Lethargy, and other ways to slow them (as well as lots of running back as fast as you can to catch them) are in order to save your Gate from crashing down.
Even at max leadership, it becomes difficult to produce large numbers of tougher units like Panzers and Frostie Bowmen for levels 40-50. Especially when the boss zombies one shot kill them. So I started thinking outside the box, and decided that mass producing was better than producing smaller numbers of heavier units. I went with Farmer spam! I could produce a new farmer every 3 seconds, and keep the front lines of the zombies pretty tied up while I waited for my Troop Trample to come off cooldown. For levels 40-50 I simply produced farmers all the time, and relied on my upgraded bow to blow down groups of enemies and  let Troop Trample finish them off. It’s not pretty, but it worked.
Overall SvZ is a highly enjoyable game, and the monetization isn’t the worste I’ve encountered in some freemium apps. It’s worth the download and 4-5 hours of fun. I give it 8/10 simply because at level 50, I had only half my stuff upgraded, and the game just starts over. Adding more levels to try other strategies would give it a score of 9. It will always lose 1 point for running in the background when the game is closed.
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Tuesday, February 14, 2012

Anomaly: Warzone Earth HD Review


Anomaly: Warzone Earth is tower offense. Originally released on PC and Mac, adapted for touchscreens on iOS, Android gamers can now enjoy tower offense on their tablets. Players control the invading armies traveling along paths with fixed defenses. The basic goal is to take out defenses, collecting money along paths, and deploying counter-measures to divert fire and to heal the units. Players create paths for the units to travel on, though these can be adjusted mid-game to create looping paths, or to change strategy. Levels generally involve reaching the end unscathed, though some involve destroying a certain number of units, or ensuring the safety of escorted units.


Visually, the game is impressive. It’s chock-full of detail, and the game lost no visual fidelity in the transition. For a game that takes place in the Middle East, it is surprisingly colorful – it would have been easy for the game to just use many shades of brown, but there are plenty of splashes of color sprinkled throughout. The game is still refreshing to play, because there are just so many tower defense games out there; having this reversal of it is great to have.
The game is still rather busy visually; it can be very easy to lose track of units’ health, and letting them not die can be a challenge. Path creation is still rather tricky; it can be difficult to figure out where an inadvertent loop begins; perhaps a red arrow where loops begin and end would help?
The impressive thing is, this port feels just like the iPad version did – the game is incredibly smooth and has no gameplay differences with its iOS original. The original port was done in 2 weeks; it would be hard to tell just by playing this. This is a definite must-have for tablets, though phones are also supported. Anomaly: Warzone Earth is a must-have strategy game.


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Friday, February 10, 2012

The 12 Best Android Widgets for 2012


Bring Your Home Screen to Life


Jared Newman/Techland

With all due respect to smartphone apps, sometimes you don’t want to open a new program just to get some quick info or perform a minor task. That’s where Android widgets come in handy, bringing the functionality of those apps right to the phone’s home screen. But not all widgets are wonderful. Some are glorified app launchers, while others are downright ugly. Here are the 12 best widgets that no discerning Android user should be without.

Beautiful Widgets

Jared Newman/Techland

What it is: This bundle of widgets is a jack of all trades, providing weather, time, date and battery life in a variety of sizes.
Why it’s a good widget: Chances are, your phone already has weather and clock widgets, but Beautiful Widgets is more flexible with screen real estate, and its battery indicator looks nice, too. [$2.89, Link]

Extended Controls

Jared Newman/Techland

What it is: No more fumbling through the Android Settings menu. Extended Controls gives you access to lots of common settings–and some uncommon ones–directly from the home screen.
Why it’s a good widget: Although lots of Android phones now have similar settings widgets built-in, Extended Controls includes a lot more toggles, such as 4G, orientation lock and USB storage. And it lets you cram lots of toggles into either a 4-by-1 or 2-by-1 widget. [$0.99, Link]

3G Watchdog

Jared Newman/Techland

What it is: Based on the start date of your billing cycle, 3G Watchdog tells you how much data you’ve consumed, and the app can shut down data before you hit any overage charges.
Why it’s a good widget: Limited data plans are all the rage these days, so you might want a constant reminder to keep you from going overboard–or let you know to go wild as the end of the month approaches. [Free, Link]

TweetDeck

Jared Newman/Techland

What it is: TweetDeck’s widget comes in a few flavors. The “bar” and “column” widgets show you whether you’ve got any new updates, messages or mentions, and lets you jump directly to that section of the app. The “post” widget, my personal favorite, lets you post an update directly from the phone’s home screen.
Why it’s a good widget: The “post” option works with both Facebook and Twitter, so you can have one widget that posts to either (or both at the same time). It’s useful for posting even if you use other Facebook or Twitter apps. [Free, Link]

Simple Notepad

Jared Newman/Techland

What it is: The name says it all. Simple Notepad is a text editor with some cool features such as a checklist format and the ability to share your documents over e-mail, Facebook, Twitter and other sources. The widget lets you place notes on your phone’s home screen.
Why it’s a good widget: The widget size is customizable from 1-by-1 to 4-by-4. You can set any color you want, and make notes translucent so your wallpaper doesn’t get covered up. [Free, Link]



Reddit is Fun Golden Platinum

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What it is: This unofficial widget shows top stories from Reddit’s home page–or the subsection of your choosing–in a 4-by-1 bar, and lets you scroll through the headlines from your phone’s home screen.
Why it’s a good widget: Reddit is sometimes called “the front page of the Internet,” but it’s mostly just a source for cute animal pictures, oddball humor and the occasional informative story. Even if you’re not a die-hard Redditor, that stuff is sure to catch your eye and keep you entertained. [$1.99, Link]

SportsTap


SportsTap

What it is: This 4-by-1 widget shows you scores and schedules for your favorite sports teams, and lets you scroll through each sport by pressing a button on the widget’s left side.
Why it’s a good widget: SportsTap isn’t the only sports score app with a home screen widget, but unlike some others, it can show several games from the same team–so you don’t just get last night’s score, but the starting time for tonight’s matchup. [Free, Link]













Pulse News

Jared Newman/Techland

What it is: Pulse’s app lets you choose your favorite news sources, and displays them in a big grid that you can swipe through. The widget shows the latest stories from any one of those sources.
Why it’s a good widget: Even if your favorite news source doesn’t have a widget of its own, Pulse lets you create one, and it has a little arrow key that lets you scroll through headlines without entering the app. [Free, Link]


Groupon

Jared Newman/Techland

What it is: You’re probably familiar with Groupon’s daily deals. The widget shows the latest ones in a 2-by-1 space on the home screen.
Why it’s a good widget: If you find Groupon’s daily e-mails too intrusive or too easy to forget about, the widget will keep you in the loop with no effort on your part. (But make sure to turn notifications off within the app’s settings unless you want to be pestered once a day.) [Free, Link]

AudioManager

Jared Newman/Techland

What it is: Available with a 4-by-1 or 2-by-1 widget, Audio Manager provides quick access to Android’s many independent volume settings.
Why it’s a good widget: Controlling audio in Android can be frustrating, as lowering one volume setting doesn’t quiet down all the others. Having a widget means you’ll never be caught off guard by a really loud ringer. [Free, Link]

Shazam

Jared Newman/Techland

What it is: Shazam is an app that can identify most songs just by listening to them for several seconds. The widget is a quick way to tag songs you’ve never heard before directly from the home screen. (SoundHound, a similar app, doesn’t have a widget in its free version, but does offer a Shortcut for free that jumps directly to the app’s tagging function.)
Why it’s a good widget: Back in my iPhone-owning days, I’d always fumble through my app list looking for Shazam as a song I wanted the name of played on in the background. Half the time, I’d find the app too late, and the song would end. Never again as an Android user. [Free, Link]

Navigate Home

Jared Newman/Techland

What it is: Technically, this isn’t a widget, but a handy shortcut that’ll give you driving directions home with just one tap. From the menu where you usually add a widget, tap “add shortcut,” then choose “Directions and Navigation” (or “App Actions,” then “Directions and Navigation” on Motorola phones), and enter your address.
Why it’s a good widget: You can do this trick for any address, but home is probably where you’ll want to go the most. With this button you won’t have to type in your address over and over.




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RedLaser Barcode & QR Scanner

Impossibly accurate barcode scanning!
Scan. Compare. Save. For Free!
Shop smarter. RedLaser Barcode Scanner searches for low online and local prices from hundreds of thousands of retailers. Features product results from Google, eBay, Milo, Shopping.com, and more!
Scan faster. Even without autofocus! RedLaser uses state-of-the-art barcode recognition that can read virtually any product barcode.
Note: RedLaser uses your contacts to generate QR Codes if you use that feature. Otherwise your contacts are not used, and your information is never sent to our servers.
- Features -
✓ Scans UPC, EAN, UPC-E, EAN-8 and QR Code bar codes!
✓ Searches for prices with Google Product Search, TheFind Product Search, Shopping.com, eBay, and more!
✓ Compare to find the lowest price
✓ Create shopping, wish, and gift lists and share them with friends and family.
✓ Local search powered by Milo, Best Buy, and TheFind
✓ Local search locates books in nearby libraries
✓ Keyword search functionality to find the best deal when you don’t have a barcode handy
✓ Voice search functionality when you just don’t have a free hand to find the best deal.
✓ Image search functionality when you still want to shop for a specific product, but don’t have the box or the barcode.
✓ Nutrition information powered by the Daily Burn
✓ Food Allergy information powered by Food Essentials
✓ Reviews from eBay Reviews and others
✓ Share a product or list of products on Facebook, Twitter, SMS, or E-Mail
✓ Create a QR Code from your contacts, a URL, or text
- Coverage -
"This is probably the most fully featured app-based barcode reader on the market."
- Entrepreneur Magazine
"…RedLaser is a perfect shopping companion."
- The New York Times
"It's great for comparison shopping, reading product reviews, or simply making note of a specific product for later."
- Martha Stewart Living
"In my review last winter I said RedLaser was the only app with which I'd ever made a profit. It's still true and it just keeps on saving me money."
- Houston Chronicle
- Testimonials -
"A seriously impressive & useful App. Anyone who likes a bargain or even better anyone that doesn't like to throw away money this App is EXCELLENT"
- Jimmy
"This is like the best app ever! It really works!"
- Desmond
"A must have utility. I have been finding that most local retailers will honor the prices found by this utility. It has saved me a lot of money."
- Philip
"Awesome app almost bought something at a store that was $25 scanned it and found it for $ 6.76"
- Brian
Alt: red, laser, redlazer, lazer


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Best 5 Android games for RPG players


here are so many online and offline Android role playing games (RPG) on the market, but we will give you the best 5 that are there waiting for you to download if you have not already. We believe these are the top 5; you may have another title you would like to share with us?




Gaming on a mobile phone or tablet device is always fun, it means you can play whilst on the move, on the train, bus, airplane etc, below is our top 5 list, hopefully you agree with us that they are brilliant action games with a difference. We will do the list with title first, then image, followed by the games mini description.
Kingdoms Live
This is a smart game with a plenty of action, you have to battle very hard to make it to the top of the mightiest kingdom, yes you start as a peasant, but play well and you will be rewarded.
Main features on this stunning MMORPG game for Android includes: Join over 1.5 million players, battle other players, you can choose between 3 races, which includes Human, Orc, or Elf, there are three classes that include Warrior, Mage, or Rogue, plenty of weapons, armour, and spells will keep you busy.
You have to build you very own kingdom by acquiring lands, and earn your income from them, invite friends to your army and become a stronger force, perform many heroic quests, medieval music and sounds, rare items and spells, real time updates, and so much more. This game via the Android Market is stunning and well worth downloaded, ask gamers already playing ‘Kingdoms Live’ and they will tell you how good this RPG is.
ZENONIA 3

This is a dynamic action RPG and the third instalment, it is faster, greater and offers plenty more enjoyment to say the least. This game contains 227 unique maps of Midgard, and a massive 136 quests; there are four distinctive classes that include Sword Knight, Shadow Hunter, Mechanic Launcher and Nature Shaman.
You can play in either asynchronous co-op play or single mode, you can collect 47 in-game titles with special character boosting effects, other features include: Character customisation where you can choose 120 helmets, 100 gauntlets, 120 armours, 184 weapons and 100 footwear, choose normal, hard or be brave and play the hell mode, the game also has over 200 intelligent monsters, intuitive Fairy synchronization and more mini-puzzles to master. Personally, we say download this game right now via the Android Market and see for yourself, you will NOT be disappointed.
Order & Chaos Online

This is actually a personal favourite, Order & Chaos Online can only be played online as the title suggests, but wow what a game. This is a true full-3D MMORPG in real-time for Android devices.
There are thousands of online players that you can join, this is a heroic fantasy world where the player will experience the gaming of their lives, and you will need a Wi-Fi connection and a Gameloft LIVE! Account. Main game features include: 4 races available that includes Elves and Humans fight for Order, Orcs and Undead for Chaos, choose if you are male or female before playing, over 1,000 skills and 2,000 pieces of equipment to discover, create up to 4 different characters to play, make friends or enemies, and trade or duel.
Other features include: Join a party, coordinate with your teammates, play solo or interact with friends, the game has amazing settings like jungles, mountains, forests to deserts, interact with hundreds of characters to find over 500 quests to perform, this is an epic game.
Cyber Knights RPG

We asked our social networking followers “what is the best Android RPG?” And many said ‘Cyber Knights RPG’ is a great game. This is all about being tactical, you are in 2217 after the world has ended, and the Megacorporations are the ones that provide shelter for survivors, dome towns of New Boston, and New Berlin exists amongst others.
Nano and cyber-technology is what thrives now with Cyber Knights, they are beyond human abilities and the global arms race has begun. Here is a little snippet for you “In this cold war conflict the soldiers are called Cyberknights. Elite urban mercenaries they are expendable, deniable and effective. The megacorporations need them to do the dirty work in the grey shadows of the metroplex. You will take control of a skilled team of mercenary cyber-warriors. Use turn-based tactical combat to deploy skills, equipment and cybernetic implants for maximum effect.”
Main features include: 500 unique locations, Pick sides in this urban battle and play as Hacker, Gun Slinger, Sniper, Cyber Sword or the fearsome AgentEX, there are over 20,00 battle combinations, and so much more, visit the Android Market and install right now, you will love it.
Inotia3: Children of Carnia

This game was listed in second place for the 2011 Best App Ever Awards, main features include: Party Battle System allows players to combine 6 classes to construct your own party, the story mode is brilliant, Personalize each character, the story is breathtaking and massive, 130+ maps, and 230 remarkable quests, plus so much more. Install right here
If you already have any of the above Android RPG games, please do let us know what you think of them? your input gives other readers an idea of what to expect, thanks.
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Thursday, February 9, 2012

SlashGear 101: Android@Home


Google’s vision for a network of accessories connected to one another and running on Android as their operating system is what they call Android@Home. This system was first presented at Google I/O 2011 at their Day One Keynote and stood to extend the Android OS to include new services and apps to discover, connect, and communicate with appliances and devices in the home. The following is a basic guide of what this project, Android@Home or the Android at Home Framework, entails as of today.


For appliances that are unable to connect to Wi-fi, the folks at Google have designed an open wireless protocol that allows Android devices to talk to them. This protocol is designed to offer low-cost connectivity to everything electrical in the home. Lights, alarm clocks, thermostats, and more are included in the first iteration of this connectivity protocol – Google wants to think of every single appliance in your home as a potential piece of the puzzle in this Android@Home framework, ready to work with Android apps.

Lights and Appliances

In the original presentation of Android@Home, an app with four off/on switches was presented with data flowing to the right on a Motorola XOOM tablet’s display. This app connected with a set of four lamps, each simply controlled by the app and connected with the protocol written for Android@Home. Very simple stuff. The next example was an app that connected to your alarm clock/stereo and your lights throughout a room – this app gradually raising the brightness of the lights and turning up the sound on your stereo as the time for your awakening in the morning approaches.

Another example given by Google was an app connected to your home’s irrigation system, this bringing you a “real world Farmville app” so to speak, watering your plants and grass whenever you tap a button or on a set schedule. A game connection was shown on stage at I/O 2011 with the game Quake being played on the Motorola XOOM Android tablet – as shots were fired and enemies were killed, the lights connected with the app flickered and dimmed – no more life, no more light.

Google has partnered with several industry groups on this project, one of these being Lighting Science – a leading LED lighting manufacturer. This group will be the first to sell LED lighting and switches directly tied to the Android@Home environment. You can check out the bulb held up and demoed at the event over at Lighting Science but good luck getting much information out of them on how they’re doing with the Android@Home project now – mum’s the word!

Project Tungston / Android@Home Hub

The Android@Home Hub is a “totally new kind of Android device” as they said at Google I/O 2011 and combines a standalone Google Music endpoint and a bridge to the Android@Home network. This project was code-named Project Tungston. At the first introduction to the project, they had a couple of Tungston devices – both of them ran the Android operating system as well as the Android@Home software framework. Both of these devices were “always powered on” and always connected to the cloud. They have Audio Out and can connect to either 3rd party speakers or your home stereo system (aka wirelessly or wired). These Tungston devices connected with what we now know as Google Music – all your music in the cloud and available for purchase on command.

The control device, aka the one that looks like a leaning box here with lights flashing in its seams, is controlled by your Android smartphone or tablet. In the interface on Google Music you’re able to see which devices you’re connected to, and in this case you’ve got “Stage Left” and “Stage Right”, the names of the two Tungston controllers connected to speakers.

All of this connectivity and functionality is, like Android itself, based on an open source code. Developers will be able to create their own apps based on the code freely and without cost. Another “Tungston” device was demonstrated on stage at I/O 2011 that looked more like a sphere than a box. This device was able to read NFC tags that were “activated when the packaging was taken off of the case” of a CD. When you opened your CD case up and tapped it to the sphere, it would read the tag inside and the music was immediately added to your Google Music library in digital form. Touching the sphere with the CD case once the music was added started playing the music from the first track instantly.

Google I/O 2011 Presentation

Head to about 43 minutes into the video here to see the entire presentation on Android@Home or watch the full video to see everything presented on the first day at Google I/O 2011 – it’s Ice Cream Sandwich fantastic!




What we expect soon

Android@Home is likely to pop up again here in the Spring of 2012 as the Google Home Entertainment Device we’ve been hearing whispered tips about for the past week. We’re thinking that the open protocol and codes galore for developers will be formally passed on soon, and that a device may well be developed by Google to show the functional power of Android@Home off to the world, much like an Android Nexus device would. Let’s get connected at home in 2012!
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